Game UX & Systems Advisory
Stop losing players in the first 15 minutes.
Most indie demos don’t lose players to bad concepts.
They lose them to early friction.
They lose them to early friction.
I help studios eliminate early game drop-off, refine game feel, and tighten core loops before Steam Next Fest and publisher milestones.
Trusted by World-Class Franchises & Teams
Advisory Packages
1. The "First 15 Minutes" UX Teardown:
Heuristic audit of your playable vertical slice, Steam demo, or milestone build.
· Complete Playthrough: Unfiltered, recorded first-time player observation.
· 1-Page Actionable Memo: Actionable to-dos paired with an effort-vs-impact fix matrix.
· 45-Minute Debrief Call: Prioritizing adjustments ahead of your next public milestone.
Turnaround: Delivered within 5 business days.
Investment: €750
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2. Game Loop & Balancing Sprint
Designed for teams heading toward publisher evaluations, major funding milestones, or Steam Next Fest showcases.
· Core Loop Pacing: Progression overhaul, tuning game feel and reducing player friction.
· Economy & Systems Tuning: Balancing reward curves, eliminating exploits, and resolving progression stalls.
· Telemetry Setup: Implementing lightweight data tracking to measure and validate player drop-off.
Turnaround: 2-week focused sprint with collaborative working sessions.
Investment: Starting at €2,400 (Scoped to milestone)
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3. Monthly Systems Advisory Retainer
Ongoing game design & strategy consulting throughout active development.
Use Case: For funded studios that need regular design sanity checks, mechanic reviews, and milestone steering without hiring full-time.
Bi-Weekly Build Audits: Asynchronous playtesting, written notes, and UX tear-downs.
Two Monthly 1:1 Strategy Calls: Reviewing upcoming features, system interlocks, and design blockers.
Direct Messaging Access: Slack/Discord access for quick design iterations
Turnaround: Guaranteed response within 48h
Investment: Custom Monthly Retainer (3-month minimum)
The Advisory Philosophy
Engine-Aware & Realistic: With hands-on coding experience my recommendations respect production constraints, code architecture, and budget realities. No armchair design theory.
Actionable Over Academic: You will never receive an 80-page design document you don't have time to read. Every deliverable is organized into clear priorities: Quick Wins (hours) vs. Structural Changes (days).
Player Retention First: Clean mechanics and intuitive game feel are the foundation of positive Steam reviews and sustained play sessions.
Let’s Look at Your Build
Unsure which package fits where you are in production? Let's spend 15 minutes reviewing your current demo or launch strategy.