sofatutor
game designer
2023–today


At sofatutor I work on a new product called sofatutor KIDS, aiming to reach a younger target audience through educational games. As the game design department is still being developed my responsiblities span a wide range of areas including data analysis, product management tasks, product design and shaping the general game design direction.

Skills: EdTech · Product Management · Game UX · Game Design · Video Games



Hochschschule der bildenden Künste Essen
lecturer in game art & design
2023-2023


At the university HBK Essen I was giving courses about the interaction with games. In an exchange oriented format I am teaching about the following topics:

• Basics of UI design
• Quantitative and qualitative data
• Difference between UX and Game UX
• Vision discovery


Skills: Video Games · UI Design · User Experience · Game UX · Game Design



Edurino
game designer
2021–2023


At Edurino I owned the game design of three episodes from start to finish. Creating an episode usually started with the definement of the vision working closely with various stakeholders. In my episodes I had full responsiblity over narrative, directing voice recordings, designing levels in engine and conducting and evaluating usablity tests and surveys.
Recently my responsibilities shifted to a UX oriented role to ensure that we offer a family centric product.

Skills: 
Product management · User Experience · Game UX · Video Games · Game Design



Pulsar Photonics
technical user interface designer
2020–2021


At Pulsar Photonics I was designing and developing user interface components for machine controlling software. In the WPF-framework we implemented features that ensured smooth and consistent usage of laser machines.

Skills: C# · WPF · MVVM · Coding Architecture · Troubleshooting



FH Aachen University of Applied Sciences
design student
2017–2021


During my study I discovered my fascination for game-engines, deepened my knowledge about design principles and created a bunch of stuff. I designed a board game, developed a cellular automaton and brought a procedurally animated spider to life.

Skills: C# · Unity · Design Principles · Game Design · Graphic Design



Schmitz Cargobull
technical product designer
2014–2017


At Schmitz Cargobull I had the opportunity to join an apprenticeship as a technical product designer. In my time there I learned about design thinking, lean production and learned what kind of a designer I wanted to become.


Skills: CAD · Design Thinking · Lean Production · Product Design
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