tonies
senior game designer
2025–today
I am currently working at tonies to shape the future of children play with
Tonieplay. Collaborating with global IPs, we are creating a whole new category of games. Apart from designing new games for the Toniebox 2, I am responsible for creating and maintaining a game design standard that ensures consistency across all our games for years to come.
Skills: Game Design · Board Games · Game UX · Licensing
senior game designer
2025–today
I am currently working at tonies to shape the future of children play with
Tonieplay. Collaborating with global IPs, we are creating a whole new category of games. Apart from designing new games for the Toniebox 2, I am responsible for creating and maintaining a game design standard that ensures consistency across all our games for years to come.
Skills: Game Design · Board Games · Game UX · Licensing
sofatutor
game designer
2023–2025
At sofatutor I worked on a new product called „sofatutor kids“, aiming to reach a younger target audience through educational games. I was the sole game designer of the product and as such my responsiblities spanned a wide range including UX research, product design and deciding the general game design direction.
Skills: EdTech · Product Management · Game UX · Game Design · Video Games
game designer
2023–2025
At sofatutor I worked on a new product called „sofatutor kids“, aiming to reach a younger target audience through educational games. I was the sole game designer of the product and as such my responsiblities spanned a wide range including UX research, product design and deciding the general game design direction.
Skills: EdTech · Product Management · Game UX · Game Design · Video Games
Hochschschule der bildenden Künste Essen
lecturer in game art & design
2023
At the university HBK Essen I was giving courses about game UX and game interaction. In an exchange oriented format I was teaching about the following topics:
• Basics of UI design
• Quantitative and qualitative data
• Difference between general UX and Game UX
• Designing user tests
Skills: Video Games · UI Design · User Experience · Game UX · Game Design
lecturer in game art & design
2023
At the university HBK Essen I was giving courses about game UX and game interaction. In an exchange oriented format I was teaching about the following topics:
• Basics of UI design
• Quantitative and qualitative data
• Difference between general UX and Game UX
• Designing user tests
Skills: Video Games · UI Design · User Experience · Game UX · Game Design
Edurino
game designer
2021–2023
Skills: Product Management · User Experience · Game UX · Video Games · Game Design
game designer
2021–2023
At Edurino I was responsible for the game design of 4 episodes. Designing episodes
I had full responsiblity over game design, narrative design and conducting and evaluating usablity tests and surveys. During my second year at Edurino my responsibilities shifted to a UX oriented role to ensure that we offer a family centric product. In this time I designed and launched new features that provided additional value for the parents of our players.
I had full responsiblity over game design, narrative design and conducting and evaluating usablity tests and surveys. During my second year at Edurino my responsibilities shifted to a UX oriented role to ensure that we offer a family centric product. In this time I designed and launched new features that provided additional value for the parents of our players.
The episodes I worked on consistently reached top 100 rankings on amazon charts, e.g. #2 in children‘s toys for the Episode „Asa“ with a rating of 4.8 stars.
Skills: Product Management · User Experience · Game UX · Video Games · Game Design
Pulsar Photonics
technical user interface designer
2020–2021
At Pulsar Photonics I was both designing as well as programming UIs for the software used in laser manufactoring machines. Using the WPF-framework we build new features that ensured smooth and safe usage of our machines.
As my coding experience previously was limited to small game projects, I was able to learn enterprise level programming standards during my time at Pulsar.
technical user interface designer
2020–2021
At Pulsar Photonics I was both designing as well as programming UIs for the software used in laser manufactoring machines. Using the WPF-framework we build new features that ensured smooth and safe usage of our machines.
As my coding experience previously was limited to small game projects, I was able to learn enterprise level programming standards during my time at Pulsar.
Skills: C# · WPF · MVVM · Coding Architecture · Troubleshooting
FH Aachen University of Applied Sciences
design student
2017–2021
During my study I discovered my fascination for game-engines, deepened my knowledge about design principles and created a bunch of stuff. I designed a board game, developed a cellular automaton and brought a procedurally animated spider to life.
design student
2017–2021
During my study I discovered my fascination for game-engines, deepened my knowledge about design principles and created a bunch of stuff. I designed a board game, developed a cellular automaton and brought a procedurally animated spider to life.
Skills: C# · Unity · Design Principles · Game Design · Graphic Design
Schmitz Cargobull
technical product designer
2014–2017
At Schmitz Cargobull I had the opportunity to join an apprenticeship as a technical product designer. In my time there I learned about design thinking, lean
production and learned what kind of a designer I wanted to become.
technical product designer
2014–2017
At Schmitz Cargobull I had the opportunity to join an apprenticeship as a technical product designer. In my time there I learned about design thinking, lean
production and learned what kind of a designer I wanted to become.
Skills: CAD · Design Thinking · Lean Production · Product Design